using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace LitTools
{
    public abstract class UIBase
    {
        public abstract float RemainTime { get; }
        public abstract int Layer { get; }
        public abstract string Path { get; }

        public abstract void OnInit(GameObject ui);
        public abstract void OnShow();
        public abstract void OnUpdate();
        public abstract void OnHide();
        public abstract void OnDestroy();
    }
}

